![]() nif file using a tool like NifSkope and the. dds file (texture), and the name of both of them will be the date and time when you exported your character's face, for example 1-10-2014 16-20-26.nif and 1-10-2014 16-20-26.dds for a face exported the 10th of January, 2014, at 16:20:26 hours. Those files are stored in the folder (install folder)\Data\SKSE\Plugins\Chargen\. You can now close the game and go checking the files created for your character's head. Note: If you don't see that message and you have set the shout key to a value different than the default Z try resetting the key to its default value You will see a message like the one shown on picture Exporting your character's face. Then, inside the character generation screen press the Z key to export your character's face. When you are satisfied with the results, unequip everything from your character (weapons, clothing, jewelry), as if you don't do this they will be exported with your character's face. Inside the game, create the face of your player character using RaceMenu as usual. Customizception! Also, since there is no esp change, you will be able to use it even after Vilja get's an update.Uncompressed dds Create and export the face of the NPC You have now customized the custom face for vilja and facial animations. Remember, this guide applies to all custom made followers not just Vilja.Ħ. If she has a neck gap you set the bodyweight wrong and somewhere in the world a panda is sad. If she has a neck seam follow the next picture to replace her face textures with the ones you have installed. Navigate to Textures/actors/character/facegendata/facetint/empcompvilja.esp and overwrite the 00000d67.ddsĤ. Drag drop the file in Gimp and use Export As. Navigate to Meshes/actors/character/facegendata/FaceGeom/empcompvilja.esp and change the 00000d67.nif using Nif Merge as the picture shows.ģ. ![]() This way you will overwrite Vilja's head mesh(.nif). Follow the picture 2 to use NPC Nif Merge. It will be stored as two different files. The head you exported will be in Data/SKSE/Plugins/CharGen (MO users look at picture). You will see the screen message saying "head exported". Press F5 to save your preset, in case you need to go back to editing the face. Make a character, do exactly what picture 1 says and press done, unequip all items.īring up the console and type "showracemenu" to bring up Racemenu again. Choose the one for the bodytype you use.ġ. Vilja's "Custom Face" from the optionals of the same page. the darn pictures wont open for me, so im stuck. ![]() Have a quick flick through this stuff, is this what you do.?īecause the problem I have is where it says "picture 1, picture 2 etc. I have only looked into changing existing NPC's insomuch as needing to download. Please read on, its just a paste of the tutorial I was trying to follow. Please forgive the wall of text below, its not what you think. Im amazed there's so very little information anywhere, where people are editing existing followers, (especially voiced ones) I will have a good watch of this now.īut again its starting a new character NPC. ![]() If you've already looked into NPC creation, then you just need to open the mod in CK (or skyrim.esm if changing a vanilla NPC), amend their facegen to how you want it, then save.īrilliant, thank you so much for the link. I believe RaceMenu outputs the head meshes for you, whereas I do it by arsing about with ECE. Then I learned the rest by fiddling in CK. Originally posted by Stoob:I started with this tutorial (it goes into ECE stuff but is good as a basic 'how to'):
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